A MATCH MADE IN DUNGEON
A cozy dungeon-crawler where matchmaking is the core mechanic. Served as lead artist, creating all pixel art assets, character animations, UI designs, and dungeon environments.
Student of Information Technology · Aspiring Game Developer · AI/ML Enthusiast
"Weaving technical code, game engine architecture, and creative visual spaces into immersive interactive realms."
A cozy dungeon-crawler where matchmaking is the core mechanic. Served as lead artist, creating all pixel art assets, character animations, UI designs, and dungeon environments.
An experimental rhythm-infused narrative sketch exploring dynamic dialogue branches and music sync. Built with custom state controllers and reactive event triggers. Do not trust R*bert.
A quiet isometric interactive room crafted for GimJam 2026. Centered on interior spatial composition, vector aesthetics, moody lighting, and contemplative ambience.
A curated collection of visual artifacts, conceptual spaces, game art studies, and aesthetic manifestations.